Game Development Community

Brush issues with large models in quark

by John Spivey · in General Discussion · 02/02/2006 (7:37 am) · 2 replies

I have been working on a new project and have had to make some quite large models. The problem is that when I start to export these models they are crashing the Torque Engine when the lighting sequence of loading is done. I cannot find any errors or anything of that nature to tell me what the problem is. I am still unable to narrow down the possibilities but I am suspecting that it could have something to do with duplicating multiple brushes and moving them around. I also suspect that when I remove a face from a brush it may be causing problems. Any suggestions about either previous experiances that you found to have caused a model to crash the engine would be greatly apreciated. Also anything in the lines of a means to identify the offending brushes would also be apreciated.

#1
06/14/2006 (2:39 pm)
I might be posting a little late but if I use portels or of more then one opening in my map it does the same thing.
#2
06/14/2006 (4:13 pm)
For Caleb abd John,
This is generally due to lightmap sizing vs brush sizing. Take any oversized brushes and re-create them with 2-4 brushes and it generally does the trick