Graphic card recommendation: Get Higher FPS
by NEOK · in Torque Game Builder · 02/02/2006 (5:21 am) · 1 replies
I'm developing a commercial game. I guess 80% of work is done.
My game contains a lot of images to be drawn each frame.
The frames per sec is reaching around 30 in my computer.
I noticed that sprites with linear velocity look slightly vibrating while moving. It is a big problem. And it's alleviated around 40 FPS with my colleague's graphic card having higher spec.
Finally, we concluded to have our target machine to equip appropriate graphic card.
Our game have several big static sprites ( sized 1024x1024, 2048x2048 with alpha channel), and approximately 300 t2d objects abd 500 particles are drawn at a time. Screen resolution is 1360x768.
Before we choose a graphic card, I wonder what factors in graphic card can influence on performance.
I guess higer RAMDAC and bandwidth and bigger memory capacity would be good, but don't have clear knowledge.
Otherwise, can I increase FPS with other T2D option like setting CPU or video card dedicated to the game?
My game contains a lot of images to be drawn each frame.
The frames per sec is reaching around 30 in my computer.
I noticed that sprites with linear velocity look slightly vibrating while moving. It is a big problem. And it's alleviated around 40 FPS with my colleague's graphic card having higher spec.
Finally, we concluded to have our target machine to equip appropriate graphic card.
Our game have several big static sprites ( sized 1024x1024, 2048x2048 with alpha channel), and approximately 300 t2d objects abd 500 particles are drawn at a time. Screen resolution is 1360x768.
Before we choose a graphic card, I wonder what factors in graphic card can influence on performance.
I guess higer RAMDAC and bandwidth and bigger memory capacity would be good, but don't have clear knowledge.
Otherwise, can I increase FPS with other T2D option like setting CPU or video card dedicated to the game?
About the author
Torque Owner Smaug
More than likely, your slowdown is CPU related. Dealing with 300 sceneobjects and 500 particles is non-trivial.
One way to test is see how much framerate you get when you have this stuff on-screen and then you suddenly stop updating the scene graph.