Game Development Community

Anyone gotten 1.4 to compile on VS 2005?

by James Brad Barnette · in Torque Game Engine · 02/01/2006 (10:22 pm) · 7 replies

I'm using VS 2005 was wondering if anyone has gotten 1.4 to compile under VC8?

If so would you share how you did so and possibly post your VS Project files?

#1
02/02/2006 (5:50 am)
I compiled it with no problems. There's a resource with instructions on how to do it, I believe its also on TDN. Just follow those instructions and it should compile.
#2
02/02/2006 (5:55 am)
I managed to get it to compile fine using some of the resources here, but unfortunately it keeps crashing with different memory issues. Odd, because it compiles and runs fine with 2003. Maybe one of my project settings are wrong or 2005 has a change in some of its libraries?
#3
02/02/2006 (6:33 am)
Im in Jonathan's boat.

Got it compiling fine following a resource (TDN vs2k5 is the title)

but for some reason when I start using the editors the game suddenly crashes. I figured it was a memory issue but have been too busy to look at the issue.
#4
02/02/2006 (7:29 pm)
Thanx that worked out great
#5
02/05/2006 (10:44 am)
I got mine to compilewith vs25k, by using the tutorial that Chris mentioned. but I have an issue when trying to run the starter.fps. The error I keep getting is "Audio Initialization Faile The OpenAl audio system failed to initialize." Then it directs me on where to download the newest ones, but when i go to that link it is just a listing of the garage games products with no openal thing there. if anyone knows how to resolve this, I would really appreciate it.

Thanks,
#6
02/05/2006 (10:52 am)
I had a problem like this after accidentally down-grading my audio driver. Update your audio drivers and then go to www.openal.org and get the most recent OpenAL from the downloads section.

-Allen T.
#7
02/05/2006 (11:32 am)
Hey guys, what i did was to download the newest SDK from www.openal.org. took the DLL from the DLL folder in the openAl SDK folder and placed it in my games main directory and it worked fine.