Which object is under player control?
by Jason Farmer · in Torque Game Engine · 02/01/2006 (3:02 pm) · 2 replies
Hi, this sounds like a really noddy problem...
I've got 4 Player objects in my game that I can control by pressing 1-4. This all works lovely.
Now if I kill one of them, I want to know in GameConnection::onDeath if the object that died is the one currently under player control so I can set the Corpse-Cam to the corpse, prompting the player to select another Avatar until all 4 are dead.
Currently, the corpse-cam comes on if I kill one of my own guys.
I only want it to come on if the avatar I'm controlling gets killed somehow.
I think I'm being extraordinarily stupid here 'cos I can't figure out how to do it.
Can someone tell me or suggest a better way?
Thanks in advance.
I've got 4 Player objects in my game that I can control by pressing 1-4. This all works lovely.
Now if I kill one of them, I want to know in GameConnection::onDeath if the object that died is the one currently under player control so I can set the Corpse-Cam to the corpse, prompting the player to select another Avatar until all 4 are dead.
Currently, the corpse-cam comes on if I kill one of my own guys.
I only want it to come on if the avatar I'm controlling gets killed somehow.
I think I'm being extraordinarily stupid here 'cos I can't figure out how to do it.
Can someone tell me or suggest a better way?
Thanks in advance.
About the author
Associate Manoel Neto
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Where %somePlayer is your player name/id. %bool becomes true if the object is being controlled by a client, and false if not.