Game Development Community

Tool: Discover the .cs script loading order

by Brandon Maness · in Torque Game Engine · 02/01/2006 (2:42 pm) · 4 replies

There have been many questions from new developers about figuring out which scripts are loaded, and in what order they are loaded. This handy little win32 console application will parse your console.log file, and output a file called consoleParsed.txt

This parsed text file lists in chronological order every compiled script, and its folder location. Here is a before and after screen shot for those of you who missed the blog entry.

torque.smdlabs.com/content/jan06_pic4.jpg
And here is a link to the zip file that has everything you need to get started. torque.smdlabs.com/content/logParser.zip


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#1
02/01/2006 (7:21 pm)
**UPDATE:

If you downloaded this before 2/1/2006 @ 9:15pm CST, you will notice that it does not include pre-compiled scripts in the list. This has been fixed and the new zip uploaded. Did I mention this was made during a lunch break? :)

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#2
02/02/2006 (12:15 am)
Very handy little piece of code.

Thx ,o)
#3
02/02/2006 (5:13 am)
Wow this is very handy, I'm still really new to torque and (like many others) this is an almost invaluble tool to let me see how the game engine is working. Thanks alot for the tool.

Raasta
#4
02/02/2006 (6:10 am)
I'm glad you guys found it useful. I was using it to determine the position a script was loaded in relation to another, but it also does a decent job of giving an overview of what is going on as well.

Let me know if you find any bugs with it.

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