TGE is not rendering textures correctly?
by Jari · in Artist Corner · 02/01/2006 (4:21 am) · 14 replies
Thank you all for the replies, I tried what Orion suggested but havent been able to fix this yet.
Then I went through all the normals and changed all the "double triangles" to quads making it easy to see where the normals point and they are all looking good.
The texture dimensions are 32x32
Thanks
Jari
Then I went through all the normals and changed all the "double triangles" to quads making it easy to see where the normals point and they are all looking good.
The texture dimensions are 32x32
Thanks
Jari
#2
02/01/2006 (9:06 am)
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#3
probably the normal in the upper-right corner is different than the one in the lower-left.
a quick way to confirm that it's normals and not the texture
would be to subdivide all the polygons a few times.
you'll still see the lighting anomaly but it will be more localized.
02/01/2006 (9:18 am)
My vote's with stefan- i'd look at the shading.probably the normal in the upper-right corner is different than the one in the lower-left.
a quick way to confirm that it's normals and not the texture
would be to subdivide all the polygons a few times.
you'll still see the lighting anomaly but it will be more localized.
#5
notice how the white part of the texture becomes visible. (could normals pointing in wrong direction cause this?)
02/02/2006 (6:14 am)
Here's an additional image of the other side of the book model: notice how the white part of the texture becomes visible. (could normals pointing in wrong direction cause this?)
#6
02/02/2006 (8:10 am)
Im not 100% sure but my guess is the normals are inside out. You sould know how to fix it. (Select all the vertices and ctrl-n)
#7
02/02/2006 (9:09 am)
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#8
02/02/2006 (9:46 am)
Good idea.
#10
02/03/2006 (3:37 am)
I suspect of doubled lines, or poor UV, maybe if you can post the blend file we could say which is the problem for sure.
#12
02/03/2006 (9:05 am)
I have tried the file, but it is working right here. I see all the faces with the right colours, both in TSP and in TGE. I am using TGE 1.4 and Blender 3.7a,and you?
#13
02/03/2006 (9:34 am)
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#14
Thank you all for helping with this, the bug must be in my code. And sorry again for not remembering that I used custom class for the book.
Jari.
02/04/2006 (8:38 am)
Oh right, I didnt remember that I am using an unofficial item class to render the book! Sorry!Thank you all for helping with this, the bug must be in my code. And sorry again for not remembering that I used custom class for the book.
Jari.
Torque Owner Stefan Lundmark