Marbel Blast Ultra postmortem?
by Gareth Fouche · in General Discussion · 02/01/2006 (1:24 am) · 4 replies
Hi there. I know everyone at GG is rather busy, but I was just thinking that I would find a postmortem on the development of Marble Blast Ultra pretty interesting. The kind of thing you find on Gamasutra.com, discussing what issues you faced, what went right, what went wrong, resources used, processes, design iterations, working with the 360, etc. Kinda like the "intro to game development using the original Marble Blast as an example" thats already up on this site. I know there are already some .posts on the subject, but I think a unified article on the whole dev cycle would be great. Perhaps even send it out as part of the Newsletter?
From what I've seen, MBU is a great success, congrats guys! :)
From what I've seen, MBU is a great success, congrats guys! :)
#2
I really want to get this done, though, because I think that the community would greatly benifit if we did good post-mortem writeups from every project we take on, including tech.
02/01/2006 (12:48 pm)
Actually, it's more of: nobody wants to write it up.I really want to get this done, though, because I think that the community would greatly benifit if we did good post-mortem writeups from every project we take on, including tech.
#3
02/01/2006 (1:13 pm)
Might be good to release it around the next milestone or launch. Help generate Buzz and happyness.
#4
02/01/2006 (11:34 pm)
Thanks Pat, and I totally agree, would love to see writeups on the tech side as well as the games. You learn alot from seeing how experienced TGE developers go about things.
Torque Owner Vashner