Poly Count - or FAQ
by Michael Sandborn · in General Discussion · 01/31/2006 (7:21 pm) · 22 replies
Hi, i'm relatively new to torque and was curious what is the average poly count recommended for the ingame models (main characters and enemies) for a platform game?
If there is an FAQ i'd appreciate a link as well.
Thanks!
Tako
If there is an FAQ i'd appreciate a link as well.
Thanks!
Tako
#22
If it's a small object, which will never be drawn on more than 10 pixel heigh/width, you don't need a 512*512 texture...
2048*2048 will only eat you'r video card memory (smart use of big texture is when you want to pack shadow map).
the same apply on polygon count. A polygon wich will cover less than 1 pixel is useless.
And don't forget to use compressed texture for newest hardware even with small texture.
It makes you win video card memory and memory bandwith (and the fps increase).
02/12/2006 (1:48 am)
Take the size of the texture proportional with the size of it, on the screen.If it's a small object, which will never be drawn on more than 10 pixel heigh/width, you don't need a 512*512 texture...
2048*2048 will only eat you'r video card memory (smart use of big texture is when you want to pack shadow map).
the same apply on polygon count. A polygon wich will cover less than 1 pixel is useless.
And don't forget to use compressed texture for newest hardware even with small texture.
It makes you win video card memory and memory bandwith (and the fps increase).
Torque 3D Owner James
@ Mincetro - lol, it's offical, your a nutcase :)