Game Development Community

Poly Count - or FAQ

by Michael Sandborn · in General Discussion · 01/31/2006 (7:21 pm) · 22 replies

Hi, i'm relatively new to torque and was curious what is the average poly count recommended for the ingame models (main characters and enemies) for a platform game?

If there is an FAQ i'd appreciate a link as well.

Thanks!

Tako
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#21
02/11/2006 (6:40 pm)
Thanks Wyz. We're not aiming at any cards specifically at the moment but working mainly with openGL for the moment. We will be identifing base client machines beginning of April and establish a test bench to assess performace. Thanks for the tip though, much appreciated :)

@ Mincetro - lol, it's offical, your a nutcase :)
#22
02/12/2006 (1:48 am)
Take the size of the texture proportional with the size of it, on the screen.
If it's a small object, which will never be drawn on more than 10 pixel heigh/width, you don't need a 512*512 texture...

2048*2048 will only eat you'r video card memory (smart use of big texture is when you want to pack shadow map).

the same apply on polygon count. A polygon wich will cover less than 1 pixel is useless.

And don't forget to use compressed texture for newest hardware even with small texture.
It makes you win video card memory and memory bandwith (and the fps increase).
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