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Renderfirstperson = false, but still does it

by Chris "C2" Byars · in Torque Game Engine Advanced · 01/31/2006 (5:45 pm) · 25 replies

I have every renderfirstperson set to "false" in my TSE scripts, however the good old Mech Orc's arms/body still appear in first person as if I had it set to "true". I've searched through all the files and it is indeed set to false.

Any ideas why it disobeys?
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#21
11/06/2007 (2:17 am)
It was never implemented.
So if it worked then through an addition by you ...

Yeah the main problem with not render in first person is that all environmentals are broken as well.
Shadow is the small problem. The large problem is actually reflection. With disable first person rendering like this, you will be a vampire and have no reflection in a mirror for example. Thats the reason I've not implemented it in that simple way so far
#22
11/07/2007 (3:57 pm)
Anyone have any troubles with their projectiles being deleted when you're in first person and fully inside of a trigger?

Thanks,
Mike
#23
11/07/2007 (5:15 pm)
Must not be that they are deleted. There is a flag, if that one is set it just flies the wrong way. There has recently been a thread on that with projectiles flying backward that will help you most likely :)
#24
11/07/2007 (10:58 pm)
Here's the thread. Hope it helps.
#25
11/25/2007 (12:00 pm)
Can anyone explain step by step with exact positions on all for correct update of the code ?

Thanks

^_^
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