Alpha4 1.1 is live
by Josh Williams · in Torque Game Builder · 01/31/2006 (1:06 pm) · 24 replies
Hey guys,
We put up a new verison of the Alpha. :) This is most likely going to be the last "alpha". This release has lots of cool stuff!
Here's a quick rundown of the updates since Alpha3:
-First, since the feedback was generally very, very positive both here in the forums and sort of "out on the street", we've decided to stick with the new directory structure introduced in 3b. This structure seems generally cleaner and easier for folks to use. We also went in and cleaned up the getting started scripts a tad, to make them easier to follow and read.
-The biggest and coolest change in this whole release though is the brand new Level Builder. :) It's pretty sweet, and you can check out a high-level overview in Adam Larson's latest .plan. It definitely needs some more polish, a few fixes, and some general enhancements.. but you can see where we're going with this thing, and it's already way, way, WAY better than working with T2D in the past. No more need to code everything by hand!
-We've also tweaked and improved the Packaging Utility a tad. Check it out, there are now "project files" and a couple other enhancements.
-We updated the T2D basic tutorial so that it uses the Level Builder
-We included the final round of feature enhancements for imageMaps. They can now be dynamically loaded and unloaded from memory, and you can control how all of this works using simple datablock parameters.
-We've updated the documentation to reflect these fancy new changes, and also provide a new overview doc, which points folks to TDN and the T2D docs here on the website. Just remembered, I need to add a link to the forums in that doc too... duh... :)
-We've got the usual spree of bug fixes and general improvements
-And we've got the OS X build working out of the gates on this build! Thanks very much to Paul Scott for burning the midnight oil to make this happen for all you Mac'ers out there!
Pretty cool stuff. :)
Please note... when you report bugs, please mark them as Alpha 4! And if you feel really helpful, in your bug reports, please help us indentify where in the code, script or assets the bug lies... and if you feel extra, extra helpful, go ahead and provide a nice fix! Thanks. The whole idea with these alphas is to give everyone a preview of what's to come, give you early updates, and hopefully have everyone help out making the engine better.
And, also, so you guys know... the next release of T2D should be our recommended build for a while. It'll have everything in Alpha4, plus some more polish, bug fixes, and general improvements. We'll probably label this a "beta", but it'll be in quite good shape, and it'll be our recommended release for a whille afterward.
Thanks very much to Melv, Justin Dujardin, Matt Langley, Adam Larson, Josh Welber from Large Animal Games and Paul Scott for all their work on this! Also, remember to checkout the T2D section on TDN... lots of great new docs up there, built for T2D 1.1. :)
We put up a new verison of the Alpha. :) This is most likely going to be the last "alpha". This release has lots of cool stuff!
Here's a quick rundown of the updates since Alpha3:
-First, since the feedback was generally very, very positive both here in the forums and sort of "out on the street", we've decided to stick with the new directory structure introduced in 3b. This structure seems generally cleaner and easier for folks to use. We also went in and cleaned up the getting started scripts a tad, to make them easier to follow and read.
-The biggest and coolest change in this whole release though is the brand new Level Builder. :) It's pretty sweet, and you can check out a high-level overview in Adam Larson's latest .plan. It definitely needs some more polish, a few fixes, and some general enhancements.. but you can see where we're going with this thing, and it's already way, way, WAY better than working with T2D in the past. No more need to code everything by hand!
-We've also tweaked and improved the Packaging Utility a tad. Check it out, there are now "project files" and a couple other enhancements.
-We updated the T2D basic tutorial so that it uses the Level Builder
-We included the final round of feature enhancements for imageMaps. They can now be dynamically loaded and unloaded from memory, and you can control how all of this works using simple datablock parameters.
-We've updated the documentation to reflect these fancy new changes, and also provide a new overview doc, which points folks to TDN and the T2D docs here on the website. Just remembered, I need to add a link to the forums in that doc too... duh... :)
-We've got the usual spree of bug fixes and general improvements
-And we've got the OS X build working out of the gates on this build! Thanks very much to Paul Scott for burning the midnight oil to make this happen for all you Mac'ers out there!
Pretty cool stuff. :)
Please note... when you report bugs, please mark them as Alpha 4! And if you feel really helpful, in your bug reports, please help us indentify where in the code, script or assets the bug lies... and if you feel extra, extra helpful, go ahead and provide a nice fix! Thanks. The whole idea with these alphas is to give everyone a preview of what's to come, give you early updates, and hopefully have everyone help out making the engine better.
And, also, so you guys know... the next release of T2D should be our recommended build for a while. It'll have everything in Alpha4, plus some more polish, bug fixes, and general improvements. We'll probably label this a "beta", but it'll be in quite good shape, and it'll be our recommended release for a whille afterward.
Thanks very much to Melv, Justin Dujardin, Matt Langley, Adam Larson, Josh Welber from Large Animal Games and Paul Scott for all their work on this! Also, remember to checkout the T2D section on TDN... lots of great new docs up there, built for T2D 1.1. :)
#22
Also would be nice if the new and "improved" directory structure worked with the makefiles... As it is, I had to convert to the old directory structure to get a compile under MINGW32.
Does the tile map editor work in this build? I can't seem to get it to show tiles...
02/01/2006 (8:53 pm)
Any comment on: "games\T2D\data\images\chow" ?Also would be nice if the new and "improved" directory structure worked with the makefiles... As it is, I had to convert to the old directory structure to get a compile under MINGW32.
Does the tile map editor work in this build? I can't seem to get it to show tiles...
#23
after I start the level editor and then switch to the tile editor all the tilemaps images are missing..
is there a toggle or something we need to switch in the prefs are in the code somewhere?
02/01/2006 (9:19 pm)
Me too..after I start the level editor and then switch to the tile editor all the tilemaps images are missing..
is there a toggle or something we need to switch in the prefs are in the code somewhere?
Torque Owner Gabor Borbely