Frogames Dungeon Pack Discussions
by Canon · in General Discussion · 01/31/2006 (6:40 am) · 26 replies
We are very proud to announce our first product : the Dungeon Pack.
ATTENTION, THIS IS A SOFT LAUNCH! for more info, go to the bottom of this announcement.

The Dungeon Pack allow you to create simple or complex dungeons. You will find all what you need in the pack to populate your levels : corridors, crossings, rooms, torchs, archs, plateforms, walls ... and a demo mission!
What's in the Dungeon Pack? :
- 20 static and animated shapes
- 27 Interiors
- 45 textures
- 1 foliage texture
- 4 particles effects
- 4 grounds textures
- 1 skybox with clouds
- 1 lava and 1 water texture
- 1 demo mission
The Dungeon Pack contains source files for shapes and interiors, Textures templates, Precompiled TGE files and TGE scripts!
For more info click here!
Soft launch
This is a soft launch, and that means :
- The content pack and all the related documents may change in the next weeks, depending on the custommers feedback.
- We just announce the Dungeon Pack here.
- At the moment, we only use Paypal for payments. More shopping options in a few weeks.
Thank you!
Christophe
ATTENTION, THIS IS A SOFT LAUNCH! for more info, go to the bottom of this announcement.

The Dungeon Pack allow you to create simple or complex dungeons. You will find all what you need in the pack to populate your levels : corridors, crossings, rooms, torchs, archs, plateforms, walls ... and a demo mission!
What's in the Dungeon Pack? :
- 20 static and animated shapes
- 27 Interiors
- 45 textures
- 1 foliage texture
- 4 particles effects
- 4 grounds textures
- 1 skybox with clouds
- 1 lava and 1 water texture
- 1 demo mission
The Dungeon Pack contains source files for shapes and interiors, Textures templates, Precompiled TGE files and TGE scripts!
For more info click here!
Soft launch
This is a soft launch, and that means :
- The content pack and all the related documents may change in the next weeks, depending on the custommers feedback.
- We just announce the Dungeon Pack here.
- At the moment, we only use Paypal for payments. More shopping options in a few weeks.
Thank you!
Christophe
About the author
#22
@Christophe - Thanks. Don't worry too much about the .map shapes, I'm sure I can find a way to use them. I'll also check out the demo using the Lighting Kit.
02/02/2006 (8:52 am)
@Mathieu - Good to know. It didn't work for me instantly so I just moved everything inside.@Christophe - Thanks. Don't worry too much about the .map shapes, I'm sure I can find a way to use them. I'll also check out the demo using the Lighting Kit.
#23
It looks like I'll probably be writing some code to convert the .map files. I'd need to do this eventually anyway, but if anyone converts them before I get around to it (stupid real job) let me know.
02/14/2006 (10:56 am)
I got the email about the 1.1 update, but I don't seem to be able to download it from the site. If I log in the pack shows in my order history, but there isn't a link in the download section.It looks like I'll probably be writing some code to convert the .map files. I'd need to do this eventually anyway, but if anyone converts them before I get around to it (stupid real job) let me know.
#25
04/11/2008 (8:28 am)
How do i get the dungeon in the hill.
#26
04/11/2008 (2:15 pm)
You place it there, then click the DIF, then click Set Empty to avoid rendering terrain collision. Look that the project that ships with it for a better idea of how Canon got it to work.
Torque Owner Mathieu
TGE 1.4 handles that very smoothly, it automagically detects if datas are inside the application bundle or in the same directory as the application.