Little help
by Luca · in Marble Blast · 01/30/2006 (7:38 pm) · 4 replies
I wanna know how to make those thingys that when you past it a sentence appears on the screen.
About the author
#2
01/31/2006 (9:59 pm)
How?(jast dont tell me how to get editor cos ive got it all ready)
#3
SECTION 1
1. Open editor. (yeah, the $test cheaty thingy)
2. In the WCE (F4) Expand the tree. [+]MissionObject, [+]Mission, [+]Trigger
3. Click on Trigger to create a Trigger
4. I think this brings up a window to which you click OK to verify that's what you want. Click OK only AFTER you
finish section 2.
SECTION 2
Now, you must fashion a HELP Trigger from the defaultTrigger.
To do this, click the button that says, "defaultTrigger." This will bring up a context menu
from which you choose "helpTrigger. SELECT "helpTrigger. NOW you can click OK button.
Congratulations, you now have a help trigger in your level. Bravo!
Now, you must give your help trigger 'attributes' or in layman's language,
the WORDS that display when the marble rolls over it.
To do this:
1. Open the WCE(Inspector). F3.
2. Click the help trigger. Hint: It will be at the bottom of the list of entities, when you expand the [+]
MissionGroup-
SimObjects tree.
3. In the inspector window (bottom window) CLICK the 'add' button next to Dynamic Field text.
This will bring up a window with 2 (repeat 2) text fields. One is for name the other value.
In the name field type text. In the value field (and this is important) type the word that you want to
appear when the marble rolls over the trigger. Make sure the words are in single quotes. For example, if the you want you help trigger to say My momma wears army boot, put the words in single quotes like this:
'My momma wears army boots'
Now, finish your trigger by verifying that you want it. Click OK in the window. You will now see a help trigger highlighted in front of you. You can move it where ever you want it and you can resize it in the WCE (F3). You can edit it if you don't like what the trigger says the 1st time.
Hope this helped.
solo.
02/01/2006 (3:18 am)
Ok, friend, I'll try to walk you through as I remember it. SECTION 1
1. Open editor. (yeah, the $test cheaty thingy)
2. In the WCE (F4) Expand the tree. [+]MissionObject, [+]Mission, [+]Trigger
3. Click on Trigger to create a Trigger
4. I think this brings up a window to which you click OK to verify that's what you want. Click OK only AFTER you
finish section 2.
SECTION 2
Now, you must fashion a HELP Trigger from the defaultTrigger.
To do this, click the button that says, "defaultTrigger." This will bring up a context menu
from which you choose "helpTrigger. SELECT "helpTrigger. NOW you can click OK button.
Congratulations, you now have a help trigger in your level. Bravo!
Now, you must give your help trigger 'attributes' or in layman's language,
the WORDS that display when the marble rolls over it.
To do this:
1. Open the WCE(Inspector). F3.
2. Click the help trigger. Hint: It will be at the bottom of the list of entities, when you expand the [+]
MissionGroup-
SimObjects tree.
3. In the inspector window (bottom window) CLICK the 'add' button next to Dynamic Field text.
This will bring up a window with 2 (repeat 2) text fields. One is for name the other value.
In the name field type text. In the value field (and this is important) type the word that you want to
appear when the marble rolls over the trigger. Make sure the words are in single quotes. For example, if the you want you help trigger to say My momma wears army boot, put the words in single quotes like this:
'My momma wears army boots'
Now, finish your trigger by verifying that you want it. Click OK in the window. You will now see a help trigger highlighted in front of you. You can move it where ever you want it and you can resize it in the WCE (F3). You can edit it if you don't like what the trigger says the 1st time.
Hope this helped.
solo.
Solo Hans