Hardware and screen res issues
by Drew -Gaiiden- Sikora · in Torque Game Builder · 01/30/2006 (7:24 pm) · 3 replies
I recently sent my team the first playable version of our game. It's never been run off my computer but one team member so far has run into problems. The first issue is with hardware acceleration. Here is an excerpt from the log file:
The other problem was with resolution. My screen res is 1280x800 and the game runs in 1024x768 and I've never had any problems running it. When my teammate opened the game in a 1024x768 resolution it did this
Video Init: Accelerated OpenGL display device not detected. Accelerated D3D device not detected. Voodoo 2 display device not detected. "OpenGL" display device not found! "OpenGL" display device not found! "D3D" display device not found! "Voodoo2" display device not found! Canvas creation failed. Shutting down.Is there any way to handle this more gracefully? Can T2D be run with software or does it need a hardware card?
The other problem was with resolution. My screen res is 1280x800 and the game runs in 1024x768 and I've never had any problems running it. When my teammate opened the game in a 1024x768 resolution it did this
Video Init: Accelerated OpenGL display device detected. Accelerated D3D device not detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 512x384x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current...Any ideas why it would create a 512x384x32 window?
#2
As for T2D requiring a 3D card I never realized that - seems silly for a 2D engine to require a 3D card even if it is based off of a 3D engine.
02/01/2006 (7:56 pm)
Thanks Dave I'll give it a try in the next release to my team.As for T2D requiring a 3D card I never realized that - seems silly for a 2D engine to require a 3D card even if it is based off of a 3D engine.
#3
02/01/2006 (11:21 pm)
T2D uses the graphics cards 3D hardware acceleration for best effect. It was a decision made based upon the expected lifetime of T2D (years!) vs the lifetime of non-3D accelerated cards. You can't stay backwards compatible forever, and GG decided to leverage this very available technology.
Torque Owner David Miller
del /s prefs.cs
del /s config.cs
del /s config.cs.dso
del /s prefs.cs.dso
this should clear out any config/prefs left over from your machine.
Hopefully this will help :)
dave
edit: oops forgot to mention the commands are for a windows command prompt :)
and one last thing... Yes i believe that T2D requires a 3d card.