TSE Early adopter for "commercial" TGE?
by BBS Games · in Torque Game Engine · 01/30/2006 (2:20 am) · 14 replies
Hi,
I'm trying to buy the TSE early adopter version but it seems that as a owner of a commercial TGE license I can't buy it.
Is the early adopter a "indy" only opportinuty?
I'm trying to buy the TSE early adopter version but it seems that as a owner of a commercial TGE license I can't buy it.
Is the early adopter a "indy" only opportinuty?
#2
01/30/2006 (2:33 am)
Thanks for the quick reply...I can't wait to put my hands on TSE :)
#3
01/30/2006 (5:32 am)
If you buy the indy TGE and upgrade to the Commercial TGE then it will allow you to buy TSE with no problems.
#5
01/30/2006 (7:16 am)
The point is that I already own a TGE commercial license and I'd like to to use the early adopter discount...I've contacted garagegames hoping to solve this problem...I hope to obtain a "Torque SDK Owner" in my profile soon :)
#6
The whole "small EA discount for indie licenses" was simply a "bonus" for those indies that have had TGE for quite a long time, and we gave a small payback to them via the small price reduction in those circumstances.
There aren't very many scenarios where you have a commercial license for TGE, but would qualify for an indie license in TSE. If you think you do qualify, call us directly and speak to Davey Jackson (x105), and he'll confirm if you qualify and work out the details.
01/30/2006 (10:50 am)
Actually, there is no path for upgrading from a commercial TGE to an indie TSE license.The whole "small EA discount for indie licenses" was simply a "bonus" for those indies that have had TGE for quite a long time, and we gave a small payback to them via the small price reduction in those circumstances.
There aren't very many scenarios where you have a commercial license for TGE, but would qualify for an indie license in TSE. If you think you do qualify, call us directly and speak to Davey Jackson (x105), and he'll confirm if you qualify and work out the details.
#7
01/30/2006 (11:54 am)
Wow that sucks!
#8
01/30/2006 (12:43 pm)
Why does it suck? That we provide a price benefit for eager indies that doesn't transition to the commercial space?
#9
to answer your question, it sucks that there seems to be a screening process required to save money on the TSE EA indie license once one has obviously been declared as being affiliated with a commercial entity based solely on having purchased the TGE commercial license. the attitude seems to be "if you can afford the tge commercial license, then you can afford another $995 for the tse commercial license...so youd better pay up Bi@tch!". My future business is far from a reality right now but I was actually considering the commercial license just for the right to exclude the GG splash screen from the game. This "commercial space" that you refer to isn't anything more than those developers with deeper wallets, as I haven't seen any mechanism in place for qualifying an individual for the TGE or TSE commercial licenses. After reading this, I understand that if I purchase the TGE commercial license, there will be some footwork involved if I would like to purchase the TSE indie license, a fact with other TGE commericial licensees, like BBS may not have realized when purchasing it.
It's no biggie though, BBS will probably qualify for the indie license and all will be well. My main point is that I really think this small tidbit is something which should at least be mentioned on the TGE commercial license info page.
01/30/2006 (1:27 pm)
First of all, understand that this isn't a slight against you stephen, or your company, actually I consider it something of loophole that commercial licensees, like BBS, may not have understood prior to purchase.to answer your question, it sucks that there seems to be a screening process required to save money on the TSE EA indie license once one has obviously been declared as being affiliated with a commercial entity based solely on having purchased the TGE commercial license. the attitude seems to be "if you can afford the tge commercial license, then you can afford another $995 for the tse commercial license...so youd better pay up Bi@tch!". My future business is far from a reality right now but I was actually considering the commercial license just for the right to exclude the GG splash screen from the game. This "commercial space" that you refer to isn't anything more than those developers with deeper wallets, as I haven't seen any mechanism in place for qualifying an individual for the TGE or TSE commercial licenses. After reading this, I understand that if I purchase the TGE commercial license, there will be some footwork involved if I would like to purchase the TSE indie license, a fact with other TGE commericial licensees, like BBS may not have realized when purchasing it.
It's no biggie though, BBS will probably qualify for the indie license and all will be well. My main point is that I really think this small tidbit is something which should at least be mentioned on the TGE commercial license info page.
#10
01/30/2006 (1:59 pm)
As I said, if you think you fall through the cracks on a specific situation, then certainly call us and let us know.
#11
01/30/2006 (3:38 pm)
Actually, it makes sense to me to have the commercial upgrade path be "commercially consistent". If a developer qualifies for the commercial license through either income, personal preference, etc, then they should automatically qualify for the commercial license with any other "upgrade" products. If, say, the user purchased TGE as a commercial license to avoid something so simple as a startup screen and then decided that their TSE game wouldn't benefit from losing that screen, they should walk the necessary footwork to see if they are eligible according to the waning desire of not showing a startup screen in exchange for cold hard cash.
#12
01/30/2006 (5:59 pm)
The point i would clue into that i think sean.h was making is that not everybody buys the commercial license for TGE because of selling to many copies of their game..
#13
If I had known this I would never ever bought the commercial license...also, the point that this discount is a gift to the indy community for their help and support is incomplete because if you label a commercial owner as a plain "Member" how do you know that the commercial community is not helping and supporting your project?
At least I think that I should have a "SDK Owner" in my profile
01/31/2006 (12:45 am)
We bought the commercial license because of the company income...but this income is not from games (we are trying to enter the market and we needed a product like TGE to do the first step) but mainly from web-apps, advertising (and all the things that we do in our business).If I had known this I would never ever bought the commercial license...also, the point that this discount is a gift to the indy community for their help and support is incomplete because if you label a commercial owner as a plain "Member" how do you know that the commercial community is not helping and supporting your project?
At least I think that I should have a "SDK Owner" in my profile
#14
If your project is associated with any company that makes >$250,000 per year (regardless of the income's source), then you do need your commercial license. You would need it for TSE as well.
I agree, you should have a proper tag for the commercial license. I'll get this one fixed manually, and work on getting the automated process working properly for that during online purchase.
01/31/2006 (7:39 am)
Couple of things:If your project is associated with any company that makes >$250,000 per year (regardless of the income's source), then you do need your commercial license. You would need it for TSE as well.
I agree, you should have a proper tag for the commercial license. I'll get this one fixed manually, and work on getting the automated process working properly for that during online purchase.
Associate Joseph Euan
I think the site looks to see if you own the SDK, but your profile dosen't have "Torque SDK Owner" when you own a commercial version for some reason.