3rd person camera position
by Don Leuenberger · in Artist Corner · 01/28/2006 (1:06 pm) · 2 replies
First of all, I want to thank Joesph for the amazing work he has done with the exporter. Now, I'm having a problem setting the location of the 3rd person camera. It seems the exporter used to use the center of the bounds mesh (cube) and I could place the 3rd person camera farther back behind the player by making the bounds longer, thus the center is farther back. But now with 0.90 when I export the player, the bounds mesh is always moved back to the center of the model after the export and the camera is right behind the player's head in-game. I've tried adding a null cam node but that didn't seem to do anything. Am I missing something or has the behaviour changed? Is there any other way to change the position of the 3rd person camera that I'm not aware of?
Don
Don
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