True Space DTS Exporter porblem
by Ian Chiofolo · in Artist Corner · 01/28/2006 (11:08 am) · 5 replies
I need help on exporting, well I already know how but I'm haveing a problem. I'm trying to export an object the has 20 diferent parts to it and is 800 polygon. When I try to export it it says that the mesh has to much detail and I can't export it. I'm not really sure what to do. I was thinking of useing object union to put it all together then trying.
~How can I export this object?
~How can I export this object?
About the author
I have an associates degree in fine arts. I am currently working on my bachelor's in theater and minor in art history. Once done with those degrees I aim to get a degree in game art at an online university.
#2
01/29/2006 (2:31 pm)
Well I tried to export a 36 poly box and it was sort of ok, The character did go through the edges but anyways, I scaled the box to a bigger object in Torque then when I ran into it I went right through it.
#3
~Please Help Me
01/31/2006 (4:22 pm)
Could anyone give me a picture of teh scene editor that has two collisions for an object, I'm not sure what I'm doing. My object has collisions in 2 different spots but it's not working.~Please Help Me
#4
02/01/2006 (4:19 pm)
Ok now I need help on The null... How do I change the size of it around the object? I have two objects where i scaled it to how I wanted it in TS but now it just stopped working for some reason... Can some one get rid of this bitch?
#5
02/01/2006 (4:47 pm)
Well, I can help with the "two collisions". When using multi collisions, make sure ALL of the collision meshes axis is set to the bounds 0,0,0.
Torque Owner Jeff Houck