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Can Torque 2D do this?

by Glen Wadliegh · in Torque Game Engine · 01/26/2006 (2:53 pm) · 2 replies

I am a big fan of the Star Control game series as well as Spelljammer: Pirates of Realmspace and X-com.

Basically I am looking to make a game with a 2-d overhead view ship to ship combat system that can turn into (ideally) an X-com style man-to-man combat given that a boarding party is sent to a ship. If it can't pull off the isomenteric "X-com" style combat I am fine with 2d overhead.

From what I have seen this looks to be possible. Could somebody blease confirm or deny this.

Also, I have heard conflicting reports on the need for C++. IS the compiler actually required to use Torque 2D or not?

Are there any other pieces of software I would need to buy to use Torque 2D to generate the game described above?

Thank you very much for your time.

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#1
01/26/2006 (3:16 pm)
Yes. You could make a game in that style. You would have to roll your own iso solution currently, but others have done it and should be able to help.

A compiler is needed to compile the C++ source code if you make changes (as adding in an iso layer). But most everything is accessible through script.

But it sounds like a fun project. I loved X-Com, though Spelljammer not so much.
#2
01/26/2006 (3:45 pm)
Thank you for the info.

Thats cool with the Iso, I figured I would wait a while to tackle that anyway.

Spelljammer had its faults but I think it had a lot of promise, I was playing it agian the other day and that is what really got me interested, trying to fix all the problems in that game.