Animation naming scheme?
by Jason Jabaut · in Artist Corner · 03/07/2002 (10:53 am) · 3 replies
I was looking at the default players "player.cs" file and had a few question. I noticed that some of the file names for the .dsq files had weird letters before or after them. Like:
lookde
diesidelf
diesidert
dieleglf
dielegrt
looksn
lookms
headside
recoilde
celsalute
celwave
looknw
Does anyone know specifically what the de, lf, rt, sn, ms, nw or cel mean in these names? Thanks for any help.
lookde
diesidelf
diesidert
dieleglf
dielegrt
looksn
lookms
headside
recoilde
celsalute
celwave
looknw
Does anyone know specifically what the de, lf, rt, sn, ms, nw or cel mean in these names? Thanks for any help.
About the author
#2
03/08/2002 (6:47 am)
Cool...thanks Josh. I thought I read somewhere that the ones with "de" are supposed to be blend animations. I did make a look up and down animation with a "de" in it and it worked fine. So maybe those extra letters are just for them to keep track of what is what. Either way....seems to be working without it.
#3
A quick list:
lf --> left
rt --> right
nw --> no weapon
de --> not sure but it would make sense to be a reference to blend animations
Not sure about the other two (sn, ms).
Alc
03/09/2002 (1:35 pm)
All the extra letters are just extensions to indicate what the animation is doing.A quick list:
lf --> left
rt --> right
nw --> no weapon
de --> not sure but it would make sense to be a reference to blend animations
Not sure about the other two (sn, ms).
Alc
Torque Owner Josh Albrecht
lookde
diesidelf
diesidert
dieleglf
dielegrt
I imagine that these would refer to seperate death aniamtions. There should be no reason that you cannot name them differently, but I would keep the "die" just to be sure.
looksn
lookms
looknw
Check these out in -show (add -show to the command line when you fire up torque, and you will be able to load models and animations. Load the player model, open up the animation (sequence or thread) dialog. You should be able to select a sequence, and either play it, or drage the slider along the bar.) These animations refer to the movement of the head and arms that results from aiming, and the freelook (hold z and move the mouse in the game)
headside
This is for horizontal head movement.
recoilde
This is the recoil sequence, for recoil from firing a projectile weapon I assume. Not sure about the de.
celsalute
celwave
These refer to "cel" animations. I believe the scripts have something to do with them. There is a server command, play cel I believe, that references these animations. This name is relatively unimportant.
Hope that helped! :)