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How good can Torque look?

by Allen Halsted · in Torque Game Engine · 01/26/2006 (11:16 am) · 8 replies

I'm trying to guage what Torque can really do. Lets say I am building an RTS with somewhere between 50 and 200 units plus building, environment etc. on the screen at a given time with maybe as many as 1000 units on the map . What kind of poly count and texture detail can I reasonably have for each unit. Since hardware plays a big part lets assume the follow specs. Can I make a game that can compete visually with say Dawn of War?

# 1.4 GHz Intel Pentium III or AMD Athlon XP processor
# 256 MB RAM
# AGP video card with 32MB of Video RAM.

# RECOMMENDED SPEC:
# 2.2 GHz Intel Pentium 4 or equivalent,
# 512 MB System RAM
# nVidia GeForce 3 or ATI Radeon 8500 with 64 MB of Video RAM.

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#1
01/26/2006 (11:49 am)
Not to self promote here, but the questions is coincidental to the RTS Environment pack I just finished and is almost ready for release.

I think the answer to your question is yes, it can look as good or better than Dawn of War.

I am an artist and can't speak to the performance expectations of "1000" units, which is pretty serious unit counts.

Here are the links to some of the dev shots. Keep in mind, I did all of this in about two and a half months of development work, so a serious effort should easily exceed this quality. I will have new shots and information out soon that show the polished state of the environment art and such.

www.garagegames.com/mg/snapshot/view.php?qid=1072
www.garagegames.com/mg/snapshot/view.php?qid=1083
www.garagegames.com/mg/snapshot/view.php?qid=1116
www.garagegames.com/mg/snapshot/view.php?qid=1098

www.shapesandlines.com/RTSContentPackDevelopment.htm
#2
01/26/2006 (2:43 pm)
Hello Allen, are you by chance related to Dave and Ted ;o)

If so, its interesting to see what comes out of this 'research'
#3
01/26/2006 (2:57 pm)
>>are you by chance related to Dave and Ted ;o)

Nope
#4
03/28/2006 (4:59 am)
Hi.

Nice package, very good indeed!

But I noticed that most of the objects (trees, buildings), don't cast shadows (light maps).

It's possible to have shadows enabled to these objects?
#5
03/28/2006 (5:04 am)
Hi.

Nice package, very good indeed!

But I noticed that most of the objects (trees, buildings), don't cast shadows (light maps).

It's possible to have shadows enabled to these objects?
#6
03/28/2006 (5:07 am)
Hi.

Nice package, very good indeed!

But I noticed that most of the objects (trees, buildings), don't cast shadows (light maps).

It's possible to have shadows enabled to these objects?
#7
03/28/2006 (5:09 am)
I "think" that if you use the Torque Lighting Kit that you can have your shadows as well.
#8
03/28/2006 (8:08 am)
Thanks very much, glad you like it.

There are ways to make them cast shadows. The ones in the shots don't mostly because I got too far into development on that pack before learning how to do it.