DTS - only one *.jpg or multiple
by Scott Peal · in Torque Game Engine · 01/24/2006 (9:50 pm) · 4 replies
If you have an object with 2 materials mapped to two different groups (in Milkshape) and export to Torque, the shape will show up in Torque, but not the materials. What did I do wrong? The images are JPG at 64x64 pixels each.
The object is a chair with a wood material for the frame and a fabric material for the seat. The JPGs are located in the same directory as the DTS file. The object appears fully textured in Milkshape. Do I need to combine the two JPGs into a single 'UV map like' file?
Thanks in advanced for any help.
The object is a chair with a wood material for the frame and a fabric material for the seat. The JPGs are located in the same directory as the DTS file. The object appears fully textured in Milkshape. Do I need to combine the two JPGs into a single 'UV map like' file?
Thanks in advanced for any help.
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#2
i wish i could help than that 'tho.
check out some example milkshape objects w/ multi-textures.
you don't need to combine them into a single texture.
01/26/2006 (10:34 am)
Powers of two, not factors of two. which 64 is both a power and a factor of two, so that's not the problem.i wish i could help than that 'tho.
check out some example milkshape objects w/ multi-textures.
you don't need to combine them into a single texture.
#3
01/26/2006 (10:42 am)
Check the console for any errors and to see if its looking for the textures with a different name.
#4
Also, the dtsplus exporter will only display materials that are going to be exported in the 'Materials' list box in the main dialog box. If both materials do not appear, you are doing something wrong.
01/28/2006 (4:17 pm)
You shouldn't need to combine the two textures. Take a look at the dump file (xxxxx.dmp) that is produced by the exporter. At the end, it should tell you which materials were exported.Also, the dtsplus exporter will only display materials that are going to be exported in the 'Materials' list box in the main dialog box. If both materials do not appear, you are doing something wrong.
Torque 3D Owner Scott Peal