2d rpg possible?
by Seb · in Torque Game Builder · 01/24/2006 (11:02 am) · 4 replies
Hello everybody!
A silly question popped in my mind: would it be possible (I say possible, not easy or doable in one-button-click-technology(c)) to use t2g to make a 2d mmorpg game?
From what I've read in the posts here, but I might be wrong, the networking part would be pretty hard to do.
I'm also concerned about the AI capabilities of t2g.
Okay, that's just a question as to what might be possible. I won't try that kind of stuff before a long time, if I try it at all :p
I'm also wondering how "easy" a zelda-like game would be to do?
A silly question popped in my mind: would it be possible (I say possible, not easy or doable in one-button-click-technology(c)) to use t2g to make a 2d mmorpg game?
From what I've read in the posts here, but I might be wrong, the networking part would be pretty hard to do.
I'm also concerned about the AI capabilities of t2g.
Okay, that's just a question as to what might be possible. I won't try that kind of stuff before a long time, if I try it at all :p
I'm also wondering how "easy" a zelda-like game would be to do?
About the author
Attorney-at-law born on 1981 and having a passion for computers and video games as far as non-professionnal life is concerned. Hope to have enough time to make a single-manned casual game someday.
#2
If I could just have a few insights about AI capabilities in an RPG perspective? Like if it's reasonable or hard to do decision-making for NPCs (in fights, commoners, etc.) I assume it would be the kind of stuff to do in C or can TorqueScript handle a reasonable AI?
01/24/2006 (11:35 am)
Sounds good enough for my needs :)If I could just have a few insights about AI capabilities in an RPG perspective? Like if it's reasonable or hard to do decision-making for NPCs (in fights, commoners, etc.) I assume it would be the kind of stuff to do in C or can TorqueScript handle a reasonable AI?
#3
but if you havent wrote a game before, definatly dont start with a MMORPG. start with a 1 person rpg, and once u have that figured out, then roll up to a team based rpg, then team via network, etc etc
01/24/2006 (11:54 am)
@Sebastien, it can...but if you havent wrote a game before, definatly dont start with a MMORPG. start with a 1 person rpg, and once u have that figured out, then roll up to a team based rpg, then team via network, etc etc
#4
I just wanted to be sure it was possible in case I decided to make one later: better be sure first :)
It seems I'll see you all in the private forums pretty soon :)
01/24/2006 (11:57 am)
Thanks for the infos, Jason. That was exactly my plan ;)I just wanted to be sure it was possible in case I decided to make one later: better be sure first :)
It seems I'll see you all in the private forums pretty soon :)
Associate David Montgomery-Blake
David MontgomeryBlake
An action-oriented sprite-based tilemapped adventure title like Zelda could be done very well in T2D.