Game Development Community

Spiderbot animation

by Ben · in Artist Corner · 01/24/2006 (9:08 am) · 3 replies

I have the spiderbot example as well at the DTS converter for lightwave. I convert the spiderbot animation into a .dts and then load it into Torque. It doesn't animate when I load it. Is there something I'm missing?

#1
01/24/2006 (10:22 am)
Have you created the "spiderbot" datablock cs file; and exec it in Server/Scripts/game.cs? If so, make sure that you place the object using the World Editor Creator from the Shapes directory (not Static Shapes).
#2
01/25/2006 (9:30 am)
The datablock I have is:

datablock TSShapeConstructor(SpiderDts)
{
baseShape = "./spiderbot.dts";
sequence0 = "./root.dsq root";
sequence1 = "./run.dsq run";
};
#3
01/25/2006 (9:41 am)
I have a question, how can I load from the shapes directory?