Small bugfix to guiShapeNameHud's viewcone thing
by Orion Elenzil · in Torque Game Engine · 01/23/2006 (2:52 pm) · 2 replies
There's a small bug in GuiSHapeNameHud's determination of what's in the viewcone.
it's ordinarily pretty ignorable, but with large or small FOVs is significant.
here's the unapproved resource.
it's ordinarily pretty ignorable, but with large or small FOVs is significant.
here's the unapproved resource.
About the author
#2
Basically it was operating backwards -
as your FOV got very wide, it was excluding player's names from the shapeNameHud,
and as it got narrow, it was including too many.
You can see the effect a little in stock TGE 1.3 where the shapenames of players disappear when the player is near the right or left edge of the window.
It's really pretty minor,
but it's always fun to get to use math.
02/16/2006 (9:23 am)
Thanks !Basically it was operating backwards -
as your FOV got very wide, it was excluding player's names from the shapeNameHud,
and as it got narrow, it was including too many.
You can see the effect a little in stock TGE 1.3 where the shapenames of players disappear when the player is near the right or left edge of the window.
It's really pretty minor,
but it's always fun to get to use math.
Torque Owner Chris Labombard
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