Compiling with #define TORQUE_LIB in TGE 1.4
by Ron Hasson · in Torque Game Engine · 01/22/2006 (7:06 pm) · 1 replies
Was trying to import a DTS model with >192 bones and failed with an Assertion with the stock 1.4 code.
After debugging, found the problem and came across this definition in tsIntegerSet.h
#if defined(TORQUE_LIB)
#define MAX_TS_SET_DWORDS 32
#else
#define MAX_TS_SET_DWORDS 6
#endif
Recompiling with TORQUE_LIB defined solves the problem.
Anyone knows what is the implication (e.g. added functionality, loopholes) with TORQUE_LIB enabled?
Thanks.
After debugging, found the problem and came across this definition in tsIntegerSet.h
#if defined(TORQUE_LIB)
#define MAX_TS_SET_DWORDS 32
#else
#define MAX_TS_SET_DWORDS 6
#endif
Recompiling with TORQUE_LIB defined solves the problem.
Anyone knows what is the implication (e.g. added functionality, loopholes) with TORQUE_LIB enabled?
Thanks.
Torque 3D Owner Tom Bampton