Game Development Community

Question on Vehicle Nodes

by Pierre (DragoFire) Hay · in Artist Corner · 01/21/2006 (7:01 pm) · 1 replies

I'd like to find out answers to the following;

Eye Node: can this be Eyedriver, Eyegunner, Eyepassenger1, etc..., or is there only one?

Mount node: now I've found that "Mount10" is for gun, "Mount9" is bomb mount point, and "Mount0-8" are for players, can more "Mount" nodes be added, say "Mount11" to add more bomb and gun mount points?

The reason for these questions is I plan to have vehicles with multiple player positions and weapon hard points/guns. Think of a AV-8A aircraft that has a cannon, a mix of bombs and missiles or an IL-2 USSR WW2 attack fighter with main cannons, rear cannon and mix of rockets and bombs. There are more options, but I think you get the idea.

Also if anyone has played with or done vehicles with 2 or more turrets, has have a few vehicles that have upto 10 turrets (hvy ww2 PE-8/B-17 bomber type aircraft).

Look forward to your replies.

DragoFire

#1
01/22/2006 (1:36 pm)
The eye node is restricted specifically for when the vehicle is a control object (and therefore directly controlled by one client), so no, you can't have (don't need) multiple eye nodes.

What you probably want to do is to take a look at purchasing the BraveTree car pack, IIRC it has code in place to demonstrate how to have multiple stations for gunners, etc. You might also have some luck by searching for "vehicle turret" on the forums here.