Game Development Community

Scaling my biped is impossible?

by Logan Bender · in Artist Corner · 03/05/2002 (8:01 pm) · 2 replies

So I have my figure Skinned to a biped, and I'm starting to go thru the "Torque Exporter for 3DSMax Creating and exporting basic player models" tutorial I grabbed from this site. I have discovered that my model and its biped are 10x too large for the 1unit=1meter scale.

But when I try to scale everything down, chaos ensues. The mesh scales at a different rate then the biped! If I try to re-scale the world units, the Mesh shrinks to almost nothing while the biped remains un effected. It seems like I cannot re-scale my biped in anyway without messing up the rigging.

Do I have to just ditch my biped, shrink the mesh and start over with skinning, or is there a way to scale my biped and mesh rigging together?

#1
03/05/2002 (8:55 pm)
I have already written up the answer that you seek www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2069.

Logan
#2
03/06/2002 (1:52 pm)
Thanks!
- other Logan