Game Development Community

Buildings 'white out' when scaled

by Ron Kirkland · in Torque Game Engine · 01/20/2006 (7:17 pm) · 3 replies

I'm having an issue when scaling some buildings in the engine.. If, for some reason I scale to around 40% of the original size, the texture on the models begin to 'white out', almost like a fogging effect, but even when there is no fog.. The image below is of such a scaled building, and there is no fog in the scene..

Anyone else experiencing this or know how to correct?


#1
01/20/2006 (7:27 pm)
Are you using .dif for them? if so, you can scale them thats why...I dont know why you cant...they just dont work if you do :P
#2
01/20/2006 (7:29 pm)
Yea, dif.. oh well, I'll just have to scale them before conversion then.. thnx
#3
01/22/2006 (11:42 pm)
From my experience, you can scale them.. but only to an extent before strange things start happening. Look at the lighting kit demo for example, the building used to show off the features is actually scaled up from its original size in the world editor and it works fine. The original size of the building won't even let the player fit through the door.

Basically, scaling is best used for touching up some of your DIF's sizes without having to actually edit the original map file.

-Jase