Game Development Community

Non-Bitmap Images

by Kevin James · in Torque Game Builder · 01/20/2006 (11:13 am) · 2 replies

I was curious as to whether T2D supports non-bitmap images. Unforunately, I can't think of one of the extensions right now, but the image type Im talking about can be zoomed in infinetly and not become blocky.---- .png, .bmp, or .jpg become extremely pixelated when zoomed in. If T2D doesn't support these (?vector something?) images, it would be beneficial if it did.

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Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/


#1
01/21/2006 (5:06 pm)
I think you mean vector graphics like SVG and flash SWF formats. No, there is no support for these yet. I think someone hinted towards that in the future though. It would be very nice, some games will look better and downloads will be smaller too since raster images require more disk space. Someone made a Flash resource for Torque, that uses GameSWF which may work for you. To my knowledge nobody has ever tried to implement SVG or any other vector formats..
#2
01/24/2006 (6:05 pm)
Well, currently I am better with bitmaps, but I have been practicing drawing vector images with a pen and tablet. Thanks for the info, but I'll wait till T2D offcially comes out with vector image support. Hopefully shapes will be able to be manipulated individually, but we'll see!