Game Development Community

A few quick questions...

by jesusphreak · in Torque Game Builder · 01/17/2006 (1:55 pm) · 1 replies

Is the T2D shooter demo done entirely with sprites?

Also, if one was to make a game in the vein of Ultima Online style and look, is it more efficient/easier to use low-poly 3d models with textures, or to use sprites?

Thanks for any help I can get.

#1
01/17/2006 (2:18 pm)
As opposed to 3D models? If so, then yes. The shooter demo consists of static and animated sprites, some tilemaps for the scrolling backgrounds (using 2D imagemaps) and particle effects (again sourced off 2D imagemaps).

If you're going to have a ton of different sprites all with multiple animations, then the new 3DShape stuff in Alpha2 is probably a better way to go for both visual appeal (not forced into a finite set of rotations/directions on character sprites, etc.) and memory usage. But the question is very broad, and there's a LOT of variables to consider. If you're looking for an isometric viewpoint, and are already looking at 3D modelling as an option, then you might consider TGE possibly with the RTS pack as an option too.