Civil War: Tactical Simulator(Working title) RTS
by N · in Game Design and Creative Issues · 01/17/2006 (6:28 am) · 64 replies
s11.invisionfree.com/Civil_War_RTS/index.php?
Well, we have forums for this now. James, will, and Bao Trung, try to post your longer topics there, to save space and keep it managable.
When you sign up, use a name the same or close to your GG name, so we all know who you are.
I need ideas and a 3D Modeler for this. And I need a better name.
Civil War: Tactical Simulator is an RTS where the main focus is on tactics and maneuvers.
3 Game Types:
Quick Battle: Chose a battlefield and side, and fight out the battle.
Historical Campaign: Follow a Union or Confederate army through all their major battles.
Campaign: Choose a side and take command of the entire country. Use a risk-like map to move armies, then go into an RTS to fight each battle.
Units:
Infantry: The basic infantry, armed with muskets or rifles.
Cavalry: Horse-mounted men armed with rifles and sabres.
Artillery: Cannons that can shoot solid shots at fortifications or enemy artillery, or canister shots at enemy infantry.
Buildings:
Field Hospital: Tent to heal units
Command Tent: Gives some advantage that I haven't thought of yet
Railroads: Speed up reinforcement numbers and speed
Entrenchments/fortifications: Troops behind these have extra defense
Extra troops arrive at a set time period, building railroads speeds this up.
I'm looking for a 3D modeler to make all the 3D models.
Well, we have forums for this now. James, will, and Bao Trung, try to post your longer topics there, to save space and keep it managable.
When you sign up, use a name the same or close to your GG name, so we all know who you are.
I need ideas and a 3D Modeler for this. And I need a better name.
Civil War: Tactical Simulator is an RTS where the main focus is on tactics and maneuvers.
3 Game Types:
Quick Battle: Chose a battlefield and side, and fight out the battle.
Historical Campaign: Follow a Union or Confederate army through all their major battles.
Campaign: Choose a side and take command of the entire country. Use a risk-like map to move armies, then go into an RTS to fight each battle.
Units:
Infantry: The basic infantry, armed with muskets or rifles.
Cavalry: Horse-mounted men armed with rifles and sabres.
Artillery: Cannons that can shoot solid shots at fortifications or enemy artillery, or canister shots at enemy infantry.
Buildings:
Field Hospital: Tent to heal units
Command Tent: Gives some advantage that I haven't thought of yet
Railroads: Speed up reinforcement numbers and speed
Entrenchments/fortifications: Troops behind these have extra defense
Extra troops arrive at a set time period, building railroads speeds this up.
I'm looking for a 3D modeler to make all the 3D models.
About the author
Torque Owner will