Paint Shop Pro Question
by Joe Martin · in General Discussion · 01/15/2006 (1:10 pm) · 7 replies
I'm using PSP 8.0 for skinning 3D models. So I have a UV map layed out in PSP showing all the various triangles to paint. My question, is there a way to mask all the white background outside of the texture models so that if my brush tool sprays outside inadvertently it will not apply to anything outside of my texture models. Probably basic knowledge to most of you artists, but I'm not skilled in this area.
#2
Steve
01/15/2006 (2:22 pm)
You can paint outside the lines of your UV map. Only the areas inside the lines are the areas that get mapped to your model. Steve
#3
unless that part of the texture is being used by some other part of the model or something.
01/15/2006 (2:23 pm)
True.unless that part of the texture is being used by some other part of the model or something.
#4
You can use layers also to keep your work separate. If I were going to make a human character model for instance, one of the first things I would do is make a new layer and spray a skin type color across the whole UV map. My dark UV map outlines will still be there in another layer. Like Orion said, as long as you make sure your overspray doesn't land within the boundaries of another area that belongs to another part of your model.
Steve
01/15/2006 (2:48 pm)
Joe,You can use layers also to keep your work separate. If I were going to make a human character model for instance, one of the first things I would do is make a new layer and spray a skin type color across the whole UV map. My dark UV map outlines will still be there in another layer. Like Orion said, as long as you make sure your overspray doesn't land within the boundaries of another area that belongs to another part of your model.
Steve
#5
good to hear that, kept thinking i read somewhere that you must stay within your UV mapped textures.
@Orion
...somewhat, I'll need to look into adding layers, I'm guessing you mean for that added layer make all my textures black and everything else white, use the wand to select all white and hide it. Not real familiar with working with layers, tried it some in photoshop 7, when i get back i'm going to try what you've suggested sounds like what i'm looking to do. I still want to maintain within my textures for asthetic reasons mostly but also to try and visualize the outcome a little better since everything colored in is what is being meshed, or whatever the proper term is, but atleast it'll ease my concerns knowing that it won't mess up if I do go outside of my textures.
Thanks guys
01/15/2006 (2:49 pm)
@M-theory good to hear that, kept thinking i read somewhere that you must stay within your UV mapped textures.
@Orion
...somewhat, I'll need to look into adding layers, I'm guessing you mean for that added layer make all my textures black and everything else white, use the wand to select all white and hide it. Not real familiar with working with layers, tried it some in photoshop 7, when i get back i'm going to try what you've suggested sounds like what i'm looking to do. I still want to maintain within my textures for asthetic reasons mostly but also to try and visualize the outcome a little better since everything colored in is what is being meshed, or whatever the proper term is, but atleast it'll ease my concerns knowing that it won't mess up if I do go outside of my textures.
Thanks guys
#7
Yes, a separate layer for each item your texturing is not necessary, but it makes things easier.
Steve
01/15/2006 (3:34 pm)
Joe,Yes, a separate layer for each item your texturing is not necessary, but it makes things easier.
Steve
Associate Orion Elenzil
Real Life Plus
or i think PSP8 may have a select-by-color option also.
one tip -
make a new layer in psp which has a nice simple black/white version
of the mask you want, and then do magic wand w/ only that layer showing,
and then hide that layer and work on your normal layers.
... if that made sense.