Dts 3d Files
by Kevin James · in Torque Game Builder · 01/14/2006 (4:14 pm) · 8 replies
I was browsing through the Reference Doc when I saw the t2d3DShape object, it sounds sweet, but I dont know what the .dts file comes from. Is it a 3d modeler, or what?
About the author
Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/
#2
01/15/2006 (5:18 am)
Thanks, David. I believe I already have Milkshape on my computer, as well as Gmax, though I don't know if Gmax is compatible to normal 3d files. Ill go check on that, thanks again!
#3
01/15/2006 (9:23 am)
DTS is the Torque 3D format for shape data. There are exporters for Milkshape, Lightwave, Max, Maya, GameSpace/TrueSpace, and Blender. There is also a nice convertor for OBJ to DTS files, though it is made for static shapes in most 3D apps. On that note, Most static shapes could be renedered nicely from those applications with less potential overhead.t2d3DShape is most helpful when you have a large sequence of animations that would require a massive amount of sprites loaded into memory. Regardless, its support is a win-win situation.
#4
01/15/2006 (12:40 pm)
Thanks. . .David. Haha. It sounds like it would be useful for an RPG character, that had a lot of interaction/fighting/emotion animations. I hope you can mount 3DShapes together, for the armor, etc. In your opinion, whats the best freeware modeler?
#5
And yes, you can use mount points.
01/15/2006 (1:01 pm)
Blender. The interface is strange but the featureset is worth it.And yes, you can use mount points.
#6
01/16/2006 (1:37 pm)
Sweet! thank ya David. I'll download Blender now.
#7
01/16/2006 (2:20 pm)
Blender is a nice, free, alternative 3D program... A few months ago I was using it to export 3D shapes to TGE, including full player characters with animations, so if you need any help feel free to ask... also note that the Torque Art forums are open for anyone to check out, these extensively cover exporting 3D shapes from the various 3D programs.
#8
Btw- Ive done many of your tutorials, and they help a great deal!
01/17/2006 (3:02 pm)
Thanks Matt! Ill check those out!Btw- Ive done many of your tutorials, and they help a great deal!
Torque Owner David Bigerstaff
I (badly :P ) use http://www.milkshape3d.com/ to make .dts files. The bonus with that is it's a simple program, it's free for 30 days and the ability to export to dts comes as standard, so you wont have to download anything else.