Visual studio 2005 + TGE 1.4
by Jonathon Stevens · in Torque Game Engine · 01/13/2006 (11:06 pm) · 2 replies
Friends,
I know some posts have to exist already for this, but I searched and can't find the damn things. Can someone please post in here where the answer is for this? I'm trying to build in .net 2005 pro and I'm having issues. I got TSE to build in 2005, but TGE is another story.
I get the following error about 80 times over 5 or 6 .h files:
Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\shape.h 326
Error 11 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\patchobj.h 297
Error 12 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\Torque\SDK\lib\maxsdk31\stdmat.h 307
Error 24 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\patchobj.h 297
and so on. any clues?
I know some posts have to exist already for this, but I searched and can't find the damn things. Can someone please post in here where the answer is for this? I'm trying to build in .net 2005 pro and I'm having issues. I got TSE to build in 2005, but TGE is another story.
I get the following error about 80 times over 5 or 6 .h files:
Error 1 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\shape.h 326
Error 11 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\patchobj.h 297
Error 12 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\Torque\SDK\lib\maxsdk31\stdmat.h 307
Error 24 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int d:\torque\sdk\lib\maxsdk31\patchobj.h 297
and so on. any clues?
About the author
With a few casual games under his belt as CEO of Last Straw Productions, Jonathon created the increasingly popular Indie MMO Game Developers Conference which. Following the success of IMGDC a new MMOG fan event called LFG Expo will debut in June of 2010.
#2
01/14/2006 (7:30 am)
Ok. Strange, but I reinstalled TGE SDK and instead of setting the 3 projects to not build like the resource says, I completely removed them. Now it built fine! Don't know which of those two steps really made the difference, but it's lookin hot now!
Torque Owner Gavin Doherty
Default Studio Name
The resource you are looking for is here:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9253