Game Development Community

Getting a character to actually work

by Neil Marshall · in Artist Corner · 03/04/2002 (10:40 am) · 22 replies

What do I need to do to get a model to actually operate as a character?

I've created the shape and managed to get it to show up in the torque engine. I called the object "Player", I added "Mount0" and "Mount1", I added the "Eye" and "Cam" objects and re-exported. I ran UnMessDTS on it and replaced the player.dts with my new player.dts file.

When I run torque on the scortched earth level, it starts loading and then crashes. I tried to modify the .cs file but that didn't help at all. What exactly do I need to do to take a shape from just a normal dts to one that I can actually control? I don't care about animations at this point. I just want to get the character attached to the camera.
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#21
02/19/2004 (8:13 am)
I have a working character. If anyone wants I will help them get theirs in game and working.
Just send me an email and the max file. I will fix any issues and send you a working max file back. Also I will do a simple report as to what was changed. Then you can pick it appart and see how it is set up.

Email: hivoltage@san.rr.com

I am still in college so please have patience I am planning on releaseing a resource for doing characters soon. College has keept me bussy with projects. :)

Thanks.
#22
04/01/2004 (12:30 am)
Stephen,

Go for it and release your resources. Should be helpful to people who needs a alternative. :)

-james yong
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