Game Development Community

Torque Lighting Kit 1.4 is now available

by John Kabus (BobTheCBuilder) · in Torque Game Engine · 01/12/2006 (3:31 pm) · 9 replies

Hello TLK Community,

The Torque Lighting Kit 1.4 is now available! To download it go into your GarageGames account (select "My Account" from the top of the page), and select "download" for the "Synapse Gaming: Torque Lighting Kit for TGE".

The latest additions to the Torque Lighting Kit are:

-Interior detail mapping
-Multiple dynamic DTS shadows
-Mountable lights
-Faster relights
-All new documentation and modeling guides

For more info on these features check out the TLK release notes (packaged in the TLK 1.4 release). As always there were a ton of smaller features that went into this release.


One of the biggest updates is the improved lighting performance and new lighting profiles, which make mission editing far more efficient. Here is a small excerpt from the TLK 1.4 release notes regarding these features:

Quote:
Relight Profiles

TLK's lighting profiles speed up performance by reducing lighting accuracy. This is perfect for
calculating quick and dirty lighting on newly created interiors or for quickly tweaking light
objects. TLK has three lighting profiles; Production, Design, and Draft, which are selected
through the Light Editor using the menu item "Quality" and range from the highest to lowest
quality. The selected profile is persistent, so lighting performance can be boosted during the
relight that occurs on mission load
.

TLK also allows shadow casting to be disabled globally, which increases performance
considerably. Shadow casting is toggled through the Light Editor using the menu item
"Quality" and is also persistent.

As an example of the performance gains when using these options the following chart shows
the relight times for an early and highly unoptimized version of the TGE Warzone demo.

[b]Profile    Shadows   Time (seconds)[/b]

Production    Enabled   115.7
Design        Enabled    45.6
Draft         Enabled    27.7
Production    Disabled   16.1
Design        Disabled   10.6
Draft         Disabled    9.6

These times were based on full relights. Using the same profile and shadow settings with
filtered relighting speeds up lighting even more.


Relight Performance Improvements

Scene relighting in the latest TLK update is more optimized than ever. The optimizations are
most noticeable in large levels with many lights.
As an example of the performance gain over TLK 1.3.5 the following chart shows the relight
times in 1.3.5 and 1.4 for an early and highly unoptimized version of the TGE Warzone demo.

[b]TLK Version Time (seconds)[/b]
1.3.5         669 (> 11 minutes)
1.4           116 (< 2 minutes)

These represent full relight times at the highest quality settings. As mentioned above
lowering the quality settings can reduce the full relight time to less than 10 seconds. Filtered
relighting can be used in addition to these settings to reduce the time even further.


Definitely check out the release notes for even more cool info!

-John

#1
01/12/2006 (3:56 pm)
Neat-oh
#2
01/12/2006 (9:42 pm)
Hi,

Nice job on the TLK 1.4 release! Mountable lights rock!
And I can't wait to see the new 'more involved' demo.
I was just wondering if there was an sgLightingScaleEntity for map2dif_plus.
I didn't see a 'dataTorque.qrk' in the map2dif_plus folder.

Thanks,

Kerry
#3
01/16/2006 (12:54 am)
Thanks guys!


Hey Anthony,

I'm really curious to see what you're up to these days, how's it going?

-John
#4
01/17/2006 (4:57 am)
Awsome, finally got the internet back and TLK 1.4 is out. :) Can't wait to check out the new features, TLK rocks.

Can you believe the equipment for wireless internet in my area runs 800 bucks? Crazy..

-Jase
#5
01/17/2006 (6:27 am)
Greetings, I downloaded synapseGaming_lightingPack-1.4.0.zip on the 12/01/06. and want to know if this is the latest version, or if i must re-download it agin? the file names seem the same.

Lastly, how does the upgrade fair with the day night resources ?

Cheers
#6
01/18/2006 (2:00 am)
Hi Jase, thanks! That is crazy.

Hi Edwin, yup thats the one.

-John
#7
01/20/2006 (8:07 pm)
When will the new demo be out?
#8
01/20/2006 (9:21 pm)
Yeah, totally love the pack, as always, but I was wondering where that wonderful cartoon demo was.
TLK is cooler than ever, but I'm really curious about that demo :)
#9
02/11/2006 (3:17 am)
John,

Congrats on TLK 1.4. I was really impressed with the difference that the 1.3 lighting pack made to TGE, and the continual improvement in quality and features in 1.4 has opened new avenues of possibility for my newest project.

I saw the all-too-brief teaser for the Night Cycles pack in the IGC video. This is the one component that, despite my efforts and those of the community, has never really worked in a desirable fashion. It's also absolutely vital to my choice of engine for a project that I am currently using TGE to prototype.

I expect to be first in the queue to buy the Night Cycles pack when it's released. Any chance you can give a rough estimate of when that might be?

Cheers,

-Seb.