Animating clothes
by Neil Marshall · in Artist Corner · 03/03/2002 (2:44 pm) · 3 replies
You can attach a gun to mount points on a model. Is it possible to attach clothes to a model and actually have them deform according to the bone structure of the character?
#2
Interesting thought Neil.
03/03/2002 (8:40 pm)
This is a great idea. Logan, how would you anticipate being able to have the cloth deform in synch with each of the player's animation sequences? Is it possible to use player .dsq's with mountable objects?Interesting thought Neil.
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
Then you would create your model with all the clothing attached to the skeleton, and use node-hiding to only reveal the apparel you want to be seen.
03/04/2002 (7:02 am)
You could use Justin Mette's node-hiding technique:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
Then you would create your model with all the clothing attached to the skeleton, and use node-hiding to only reveal the apparel you want to be seen.
Associate Logan Foster
perPixel Studios
Logan