Game Development Community

Animating clothes

by Neil Marshall · in Artist Corner · 03/03/2002 (2:44 pm) · 3 replies

You can attach a gun to mount points on a model. Is it possible to attach clothes to a model and actually have them deform according to the bone structure of the character?

#1
03/03/2002 (5:22 pm)
From an artist's perspetive I can't see why it wouldn't be possible for you to attach clothing of some sort to a mount node on your object. If you build the clothing so that it was the correct size and fit for your all of your meshes, you would probably just need a reference of the skeletal system that you were using so that you could setup the deformation of the mesh correctly when the correct skeletal node moves in the game.

Logan
#2
03/03/2002 (8:40 pm)
This is a great idea. Logan, how would you anticipate being able to have the cloth deform in synch with each of the player's animation sequences? Is it possible to use player .dsq's with mountable objects?

Interesting thought Neil.
#3
03/04/2002 (7:02 am)
You could use Justin Mette's node-hiding technique:

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150

Then you would create your model with all the clothing attached to the skeleton, and use node-hiding to only reveal the apparel you want to be seen.