Making Cave Terrain
by Brian Wilmeth · in Torque Game Engine · 01/10/2006 (6:24 pm) · 3 replies
Hi, I'm a total beginner at torque.. I'd like to know how to make caves in my terrain.. Maybe an underground network of caves.. How can I do this? Any software recommendations? Thanks
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#2
Another option is to use traditional mesh .dts files for your cave segments. You can use a number of 3D modeling programs to build them (3DS Max, Maya, gameSpace, etc.) But using .dts shapes is probably not a good idea, though.
Whichever way you choose, you will still need to prepare your terrain so that everything looks natural. If you need detailed instructions, I can post some.
01/11/2006 (12:43 pm)
Yeah, .difs are a good idea for this. Cartography shop is a pretty good tool for building them (exported as .maps and converted.) Or you can use QuArK to build them. Another option is to use traditional mesh .dts files for your cave segments. You can use a number of 3D modeling programs to build them (3DS Max, Maya, gameSpace, etc.) But using .dts shapes is probably not a good idea, though.
Whichever way you choose, you will still need to prepare your terrain so that everything looks natural. If you need detailed instructions, I can post some.
Torque Owner Chris Byars
Ion Productions