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Units in 3dsmax - the ultimate setting?

by Havard Sjovoll · in Artist Corner · 01/10/2006 (7:29 am) · 3 replies

Hi guys!
I have been modelling lots of stuff in 3dsmax lately and have converted to both map and dts-files with varying results. My workflow has been to model in 3dsmax, convert to either dts directly or to map and open the map-file in Quark for further editing.

When trying to convert the map-file from Quark to dif then, I very often get strange error messages which I think have something to do with my units setup in 3dsmax, because when I then rescale my models, the problem is often solved.

What I was then wondering is if anybody out there has a foolprof units-setup for 3dsmax and Quark, which seldom leads to error messages and produces fine results?

All replies very welcome!!


r0ald

#1
01/10/2006 (8:11 am)
DTS : 1 Max unit (of anything) = 1 metre
DIF : 32 units in Quark = 1 metre

If you are exporting from 3DS Max to a MAP file, you will want to work at 32 units = metre.
#2
01/10/2006 (10:05 am)
Also check your grid settings in Max. By default, home grid is setup to show lines every 10 units, meaning it may look like you're modeling 1 meter, but it's really a 10 meter object if sticking to grid lines. BIG DIFFERENCE!
#3
01/11/2006 (1:00 am)
Thanks for the replies!
Will try to do some more converting/experimenting today!

:)

Roald