Particle Troubles - Invalid Datablock
by David Bigerstaff · in Torque Game Builder · 01/08/2006 (10:04 pm) · 3 replies
I'm having a nightmare tonight, i've just posted an empty thread (sorry about that), after having typed up what i wanted to say, so here we go again :P
Well the main reason for my post is that i'm having trouble creating a particle. I've done the basic tutorial fine and i cant for the life of me figure out why this wont work.
The specific error i'm getting is t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (particles5ImageMap)
I call that function every time i click the mouse and the console.log looks like this each time.
t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (particles5ImageMap)
$player.getPosition() = -20.000000 22.923536
Thanks for looking!
David
Well the main reason for my post is that i'm having trouble creating a particle. I've done the basic tutorial fine and i cant for the life of me figure out why this wont work.
The specific error i'm getting is t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (particles5ImageMap)
function createFirework()
{
%magic = new t2dParticleEffect() { scenegraph = t2dScene; };
%magic.loadEffect("~/client/effects/smallThruster.eff");
%magic.setPosition( $player.getPosition() );
%magic.playEffect();
echo("$player.getPosition() = " @ $player.getPosition() );
}I call that function every time i click the mouse and the console.log looks like this each time.
t2dParticleEmitter::setImageMap() - t2dImageMapDatablock Datablock is invalid! (particles5ImageMap)
$player.getPosition() = -20.000000 22.923536
Thanks for looking!
David
#2
This is one of the datablocks defined in the "demoDatablocks.cs" file that are used for the demos and demo-particle effects. You can obviously go into the editor and change which image-map/animation the effect uses but it's best to save it as another name if you do. Either that or just add the image-map definition back in as per Philips instructions.
Cheers,
- Melv.
01/09/2006 (12:17 am)
Philip is correct; the "smallThruster.eff" is complaining that a datablock it uses "particle5Imagemap" isn't defined. This is one of the datablocks defined in the "demoDatablocks.cs" file that are used for the demos and demo-particle effects. You can obviously go into the editor and change which image-map/animation the effect uses but it's best to save it as another name if you do. Either that or just add the image-map definition back in as per Philips instructions.
Cheers,
- Melv.
#3
It turned out that i'd initially taken out the exec("./demoDatablocks.cs");
and then I didnt have particles5.png in my image directory.
Thanks again!
01/09/2006 (4:36 am)
Thanks guys i got it working.It turned out that i'd initially taken out the exec("./demoDatablocks.cs");
and then I didnt have particles5.png in my image directory.
Thanks again!
Torque Owner Philip Mansfield
Default Studio Name
datablock t2dImageMapDatablock(particles5ImageMap) { imageName = "~/client/images/particles5"; imageMode = cell; cellWidth = 64; cellHeight = 64; filterPad = false; };