Game Development Community

Terrain increase texture tiling?

by Ben Jones · in General Discussion · 01/08/2006 (1:34 pm) · 5 replies

I've made some textures for the terrain, and when I paint the textures of the terrain it is too stretched out. I tried to make the actual texture bigger but the max TGE allows is 512x512. is it possible just to increase the tiling on the terrain? I don't want my texture to be stretched much if any.

Oh, and is it possible to make the terrain textures shiny, and or reflective?

Thanks!
Ben Jones

Here is a picture from WoW that has teh same terrain effect im trying to pull off, see how its not stretched and there is no detail textures?

http://pics.foosel.net/albums/wow/WoWScrnShot_050205_234048.jpg

#1
01/08/2006 (2:08 pm)
From what I gather, you are pretty much stuck with 512x512 with TGE. If your looking to make a game with WoW style graphics, you will need to upgrade to TSE with its Atlas terrain. Quoting Ben:

Quote:And of course, Atlas supports much higher res textures.
#2
01/08/2006 (2:37 pm)
Ok I was planning on getting tse anyway. :)
#3
01/08/2006 (2:58 pm)
TGE only supports 256x256 for the terrain. You can reduce the terrain block size which helps but, you could have trouble with water blocks and AI after reducing the block size..
#4
01/08/2006 (3:23 pm)
Couldn't you just use detail and bump textures for the terrain?
#5
01/09/2006 (12:06 pm)

no, unless you can have detail textures for each terrain texture, but all will be fine when i get tse.