Apply code changes during debug?
by Manoel Neto · in Torque Game Engine · 01/08/2006 (6:05 am) · 1 replies
Alright... once in a while I need to do some code that require lots and lots of tweaking to get done right, and I end up having to close TGE, make a change, compile, open TGE, load mission, look at result and repeat ad nauseum.
VC++ has this nice "apply code changes" option, but everytime I try to use it tells me the changes could not be applied and I need to restart the EXE to see them.
Is there a way to setup the debug build so changes can be made during debug? That would save literally hours of time wasted on close-recompile-reload cycles.
VC++ has this nice "apply code changes" option, but everytime I try to use it tells me the changes could not be applied and I need to restart the EXE to see them.
Is there a way to setup the debug build so changes can be made during debug? That would save literally hours of time wasted on close-recompile-reload cycles.
About the author
Associate Kyle Carter
Or you could expose the tweak parameters to script, so you can have it be fully interactive.