Hi, little help ?
by Daniel Wexler · in General Discussion · 01/08/2006 (12:43 am) · 5 replies
I got the engine not long ago, did some of the tutorials... but..
I would like to know if there is some kind of a "game in a day" book, or something like that, that explains the WHOLE process, like how to begin without using the "demo" that comes with the engine and how to Pack a game when you done Etc'...
If you know of such a thing, Please let me know, thanks.
Daniel
I would like to know if there is some kind of a "game in a day" book, or something like that, that explains the WHOLE process, like how to begin without using the "demo" that comes with the engine and how to Pack a game when you done Etc'...
If you know of such a thing, Please let me know, thanks.
Daniel
About the author
#2
01/08/2006 (12:51 am)
Thank you.
#3
Even if you gloss over huge sections of Vol 1, you can't expect people to pick up an 800-page book and make much sense of it in a few hours.
People who have gone through the Torque SDK tutorial PDF will be able to take the information presented in Vol 1 and reconcile the differences between Torque 1.4 & 1.2 in a relatively short time period. After that, they'll be able to create a game prototype (that's very similar to either FPS or Racing!) within a month or so.
Perhaps I just don't see Torque as being a game-in-a-day kind of engine.
01/08/2006 (10:29 am)
I certainly wouldn't consider "3D Game Programming All In One" as being a candidate for a 'game in a day' kind of concept. It's a good book (volume 2 is even better), and presents the concepts of game programming using Torque 1.2 really nicely; but it's not easy enough to do anything so quickly.Even if you gloss over huge sections of Vol 1, you can't expect people to pick up an 800-page book and make much sense of it in a few hours.
People who have gone through the Torque SDK tutorial PDF will be able to take the information presented in Vol 1 and reconcile the differences between Torque 1.4 & 1.2 in a relatively short time period. After that, they'll be able to create a game prototype (that's very similar to either FPS or Racing!) within a month or so.
Perhaps I just don't see Torque as being a game-in-a-day kind of engine.
#4
Thank you.
Daniel
01/08/2006 (10:45 am)
Well, I didn't mean the DAY part, sorry, I mean there are a lot of things that I know already, like the concepts of 3D, textures, modeling and animation, I want, if its exists like a hand book something that goes by the level a bit faster than the 800 page book that I AM buying today.Thank you.
Daniel
#5
www.garagegames.com/mg/forums/result.thread.php?qt=38547
I'm missing something....
Daniel
01/08/2006 (3:39 pm)
New prob' ?www.garagegames.com/mg/forums/result.thread.php?qt=38547
I'm missing something....
Daniel
Associate Orion Elenzil
Real Life Plus
you probably want to start w/ volume 1 and then decide if you're interested in vol. 2.