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Object which determines confines of playing space?

by Rob Segal · in Torque Game Engine · 01/07/2006 (4:42 pm) · 6 replies

Can't think of the right word for it. I'm tried to find the part/object(?) of Torque which dictates the confines a player can walk around in. I'm thinking this would be an environment bounding box, something like that?

#1
01/08/2006 (1:11 am)
There aren't any confines...
#2
01/08/2006 (10:01 am)
Ok so lets say I want to confine the area a player can move around in. One way I can think of to do it is to check the players position against static boundries. Is there any other way?
#3
01/08/2006 (4:48 pm)
You could set up some invisible collision objects to keep the player in bounds. That's what I've usually seen done.
#4
01/08/2006 (6:32 pm)
Yeh that makes sense thanks Ben. Are there object properties to control whether an object is invisible yet still interactible? Is that something which could be specified when an object is exported from Max or other modelling app?
#5
01/08/2006 (6:47 pm)
It's something you can either with an interior (by using a NULL texture) or a DTS object (from Max/Maya) with only a collision hull.
#6
01/08/2006 (7:24 pm)
Thanks for your help Ben I'll give that a whirl.