Setting a variable with a schedule?
by Philip Mansfield · in Torque Game Builder · 01/07/2006 (3:00 pm) · 4 replies
Is this possible? I've tried a few different variations, but I basically want $levelData.hitSides to be changed to !$levelData.hitSides.
If I have to have a seperate function to do it, then so be it, but it seems a bit of overkill.
If I have to have a seperate function to do it, then so be it, but it seems a bit of overkill.
#3
01/07/2006 (4:38 pm)
Oh, right... I have a function for that, too. :)//
// Set object member %foo of %obj to %bar
// Usefull for setting any scripted object member
function setObjectVar(%obj, %foo, %bar) {
eval(%obj@"."@%foo@" = "@%bar@";");
}
#4
Thanks for the code Josh, I'll plug it in the morning and see how it goes.
01/07/2006 (4:51 pm)
Well, I have a SimSet and each item in the simset represents a level. I wasn't sure of the best way to access that data throughout the various functions of my game so at the start of each level I simply do:$levelData = GameLevelSet.getObject($levelNum);It's probably not the best solution, but it works well enough at the moment.
Thanks for the code Josh, I'll plug it in the morning and see how it goes.
Torque Owner Josh Moore
// // This sets %foo to %bar // Usefull to schedul setting any global variable to %bar // where the global variable is passed in as a string function setGlobal(%foo, %bar) { eval(%foo@" = "@%bar@";"); }Useage:
Notice that the global has to be passed in as a string. You can do this easily like so(tho I haven't tested this):