Inspector and treeview have serious bugs in 1.4
by Manoel Neto · in Torque Game Engine · 01/06/2006 (1:29 pm) · 2 replies
At first the new editor UI in 1.4 looked a godsend, but after spending some time with it, it's more like an evil curse! There are a couple bugs that make certain operations impossible in 1.4:
- "Add field" is 90% broken, unless it requires some sort of voodoo to work I can't find in the tutorials. You have to fight with it to get your custom field created properly, and oftne it just disappears, or gets it's name erased when you apply the changes, select another object, and select the object again.
- Selecting a SimGroup or Path that was already present in the mission using the treeview does not show their information on the Inspector. It works fine for simgroups and paths created in the current session, but after you save the mission, close TGE and load it again, you can no longer edit their properties, unless you delete them and create them again.
- Another major bug: while the ability to move objects between groups by dragging them is awesome, doing so for re-ordering them simply does not work, maybe because SimGroups themselves don't preserve the order. This creates all sorts of bugs when working with paths, not to mention the odd feeling of loading a mission and having things in a totally different order than you thought was correct.
- Small annoyances regarding World Editor focus: the editor shortcuts (F3, F4, delete...) will often fail unless you right click the world editor. It makes everyday working a nasty pain.
I can't believe nobody is rambling about this yet. I'm about to throw the 1.3 editors in there for the sake of having less bugs to deal with, in exchange of a less versatile interface.
- "Add field" is 90% broken, unless it requires some sort of voodoo to work I can't find in the tutorials. You have to fight with it to get your custom field created properly, and oftne it just disappears, or gets it's name erased when you apply the changes, select another object, and select the object again.
- Selecting a SimGroup or Path that was already present in the mission using the treeview does not show their information on the Inspector. It works fine for simgroups and paths created in the current session, but after you save the mission, close TGE and load it again, you can no longer edit their properties, unless you delete them and create them again.
- Another major bug: while the ability to move objects between groups by dragging them is awesome, doing so for re-ordering them simply does not work, maybe because SimGroups themselves don't preserve the order. This creates all sorts of bugs when working with paths, not to mention the odd feeling of loading a mission and having things in a totally different order than you thought was correct.
- Small annoyances regarding World Editor focus: the editor shortcuts (F3, F4, delete...) will often fail unless you right click the world editor. It makes everyday working a nasty pain.
I can't believe nobody is rambling about this yet. I'm about to throw the 1.3 editors in there for the sake of having less bugs to deal with, in exchange of a less versatile interface.
About the author
Torque 3D Owner Jesse Liles