Does 1.4 compile ok?
by Sean H. · in Torque Game Engine · 01/05/2006 (7:01 am) · 3 replies
I don't care about warnings. i am using vc++ 6 with service pack 6. has anyone tried compiling the latest torque build using visual c++? does the package require any major tweeking to compile? I'm just curious as I'm not an SDK owner quite yet.
#2
I just compiled it using visual studio 6 with no problem, so I think that you shouldn't have any problem with visual c++. The SDK cames with a vc6 compatible workspace.
BTW, there is a thread in the private forums that explain how to compile it using Visual C++ express (it's the free c++ compiler from microsoft) so you shouldn't have any problems if you decide to buy the SDK.
Hope this helps.
Bye,
Jacopo
01/05/2006 (8:12 am)
Hi.I just compiled it using visual studio 6 with no problem, so I think that you shouldn't have any problem with visual c++. The SDK cames with a vc6 compatible workspace.
BTW, there is a thread in the private forums that explain how to compile it using Visual C++ express (it's the free c++ compiler from microsoft) so you shouldn't have any problems if you decide to buy the SDK.
Hope this helps.
Bye,
Jacopo
#3
01/05/2006 (9:03 am)
Thanks!
Torque Owner Kirby Webber
On the other hand VS.NET/ 2003 are supported and there is work being done to include support for the new "free MS compiler.
If none of these are options, you can always use minGW or TBE (Torque Build Environment - Eclipse based), all of which are free.
~Hope that helps