Alpha Transparencies error
by Michael Fitzsimmons · in Artist Corner · 01/04/2006 (7:09 pm) · 2 replies
Okay so eveything is pretty much working but I keep getting this wierd thing where I can see though my meshes when they are textured with my png files. I think I have them set up right but its like I can see the other parts of the meshes when I look at certain angles. Everything works well When I use a regular jpg. just goes all funky with a png. Now on to the png, I set a Alpha Channel in Photoshop (black where transparent and white where visible) and saved the png file. then I applied the png to the mesh and everything seems like it should work, but there is that wierd transparency thing. Any help would be very much apprieciated
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#2
check your mesh in the attribute editer tab#2 mesh component display set back face culling to wire
if your mesh is transparent Reverse the normals if that dont fix it use transparent texture just for that parts
you wish to be transparent.
02/22/2006 (6:01 pm)
Well sometimes its the texture but this looks to be your normals need to be Reversedcheck your mesh in the attribute editer tab#2 mesh component display set back face culling to wire
if your mesh is transparent Reverse the normals if that dont fix it use transparent texture just for that parts
you wish to be transparent.
Torque Owner AllynMcelrath