Alpha2: memory bugs
by Adam Johnston · in Torque Game Builder · 01/04/2006 (1:09 pm) · 61 replies
Hi everyone:
I am using the new alpha2 and I got two new kinds od crashes :(
This one happens when the frame rate drops a lot (lots of particles and
objects being created and deleted)
I am using the new alpha2 and I got two new kinds od crashes :(
This one happens when the frame rate drops a lot (lots of particles and
objects being created and deleted)
Memory::treeRemove(Memory::FreeHeader * hdr=0x06b446e0) Línea 466 + 0x9 C++
Memory::free(void * mem=0x06b446d0, bool array=false) Línea 930 + 0x9 C++
operator delete(void * mem=0x06b446d0) Línea 1106 + 0xb C++
t2dParticleEmitter::clearGraphSelections() Línea 129 + 0x23 C++
t2dParticleEmitter::~t2dParticleEmitter() Línea 119 C++
t2dParticleEmitter::'scalar deleting destructor'() + 0x2b C++
SimObject::deleteObject() Línea 389 + 0x33 C++
t2dParticleEffect::clearEmitters() Línea 366 + 0x19 C++
t2dParticleEffect::~t2dParticleEffect() Línea 85 C++
t2dParticleEffect::'scalar deleting destructor'() + 0x2b C++
SimObject::deleteObject() Línea 389 + 0x33 C++
t2dSceneGraph::processDeleteRequests(bool forceImmediate=true) Línea 2351 C++
t2dSceneGraph::updateScene(float elapsedTime=0.046999998) Línea 2502 C++
t2dSceneTicker::advanceTime(float elapsedTime=0.046999998) Línea 243 + 0x1a C++
clientProcess(unsigned int timeDelta=47) Línea 69 C++
DemoGame::processTimeEvent(TimeEvent * event=0x0012fa60) Línea 607 + 0x9 C++
GameInterface::processEvent(Event * event=0x0012fa60) Línea 71 + 0x11 C++
GameInterface::postEvent(Event & event={...}) Línea 153 + 0x11 C++
TimeManager::process() Línea 1231 + 0x17 C++
DemoGame::main(int argc=3, const char * * argv=0x010badb0) Línea 420 C++
run(int argc=3, const char * * argv=0x010badb0) Línea 1148 + 0x1a C++
WinMain(HINSTANCE__ * hInstance=0x00400000, HINSTANCE__ * __formal=0x00000000, char * lpszCmdLine=0x00141f05, HINSTANCE__ * __formal=0x00000000) Línea 1214 + 0x17 C++
WinMainCRTStartup() Línea 251 + 0x1d C
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