Game Development Community

Quick question on public posting of code

by Philip Mansfield · in Torque Game Builder · 01/04/2006 (7:46 am) · 5 replies

I know that I'm not allowed to post bits of source code that relate directly to T2D, but if they're general TS script commands, am I allowed to post those in public places?

I'm specifically referring to various SimSet commands such as .getCount() and so-on.

#1
01/04/2006 (12:23 pm)
Don't quote me, but I beleive it was mentioned in the past that the general rule is if its Torque general script, not T2D specific its ok, considering you can publicly post TGE TorqueScript.
#2
01/04/2006 (3:20 pm)
This is related.... Probably....

Is it OK to have people mod my game?
I.E. I make my own TS interfaces for player etc, give them compiled scripts, and tell them how to use my interface.

?

Thanks in advance,
Ricky
#3
01/04/2006 (6:00 pm)
As long as you do not expose them to any native T2D interfaces, yes.

he key element when evaluating anything like that is asking, "Will I be giving someone who doesn't own T2D the ability that I have to make T2D games from TScript?" If the answer is even partially "yes", then it's probably not allowed.
#4
01/07/2006 (4:19 am)
I'm guessing that anything in the T2D reference guide should not be posted publicly. However I've been searching the site quite a bit just recently looking for bits of information and found a .plan from Melv where he's explaining the .moveTo, .rotateTo, .setTargetPostion and .setTargetRotation commands.

So that seems to mean you can publicly say which commands are available in T2D.

I'm only interested so that I know which bits of script I can and can't post on other forums where non-T2D owners are likely to read them.
#5
01/08/2006 (1:05 am)
@Philip: I'm always vague about commands in my post; it's the only way I can talk publically about "in-the-know" issues/improvements to T2D. For instance, when I posted an image showing the new index in the PDF documentation, I blurred it.

The good news is that we'll be working on ways to allow us to put demos out there without giving away the whole thing and therefore worry about exposing the functional doco. Although I can't promise this as it's totally GG's call, this should enable us to loosen the EULA a little.

- Melv.