Game Development Community

Grapping an Image Buffer

by Toby Mckenzie · in Torque Game Builder · 01/04/2006 (5:32 am) · 5 replies

As per usual I got distracted when writing my small test game and got sidelined onto old school type effects.

What I want to do is write a pixel shatter / rez in effect (the kind of thing you see in Robotron).
The usual way I would try and do this is grap the image buffer, slice it into n images and then create sprites out
of these that I could zoom / scale move around the screen to my heart is content. I have not idea how to achieve this in T2D, is it possible for me get an ImageMap, slice it and dynamically create imagemaps from this?

Also if I want to create feedback effects, i.e, grap the screen buffer, rotate it slightly, and render it to the back ground with decreasing the alpha value?

Any help much appreciated.

--Toby

#1
01/04/2006 (1:08 pm)
In the next release, you'll get access to all the wonderful TGE v1.4 stuff such as render to texture and the effects canvas.

Obviously what you're asking for will be possible but you'll need to code some of it up in C++, you won't be able to do this yet in script.

- Melv.
#2
01/04/2006 (1:23 pm)
Thanks - I really should check posts for spelling mistakes before I hit submit...
#3
01/04/2006 (1:27 pm)
Thanks - I really should check posts for spelling mistakes before I hit submit...
#4
01/04/2006 (8:09 pm)
Quote:In the next release, you'll get access to all the wonderful TGE v1.4 stuff such as render to texture and the effects canvas.
Something that immediately comes to mind is drawing a bitmap font into a texture and displaying that instead of using a sprite for each glyph. Hope something like that won't be too complicated.
#5
01/04/2006 (11:33 pm)
Jason,

As I said though, you won't be able to do it from scripts at the moment. If you are a TGE owner, you can see this stuff now.

- Melv.